Lost Omens: Travel Guide
Different values: 5
=====================================
object {Lost Omens: Travel Guide}
    _id : string {Lost Omens: Travel Guide._id} (all different values)
    img : string {Lost Omens: Travel Guide.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Lost Omens: Travel Guide.items}
        Length: min=2 max=6
        Value type: object {Lost Omens: Travel Guide.items.[]}
            _id : string {Lost Omens: Travel Guide.items.[]._id} (20 different values)
            img : string {Lost Omens: Travel Guide.items.[].img} (all different values)
            name : string {Lost Omens: Travel Guide.items.[].name} (18 different values)
            sort : integer {Lost Omens: Travel Guide.items.[].sort} (6 different values)
                100000 (x5)
                200000 (x5)
                300000 (x4)
                400000 (x3)
                500000 (x2)
                600000 (x1)
            system : object {Lost Omens: Travel Guide.items.[].system}
                [attack] : object {Lost Omens: Travel Guide.items.[].system.attack}
                    value : string {Lost Omens: Travel Guide.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Lost Omens: Travel Guide.items.[].system.attackEffects}
                    [custom] : string {Lost Omens: Travel Guide.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Lost Omens: Travel Guide.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Lost Omens: Travel Guide.items.[].system.attackEffects.value.[]} (3 different values)
                            'grab' (x1)
                            'knockdown' (x1)
                            'filth-fever' (x1)
                [bonus] : object {Lost Omens: Travel Guide.items.[].system.bonus}
                    value : integer {Lost Omens: Travel Guide.items.[].system.bonus.value} (all different values)
                [damageRolls] : object {Lost Omens: Travel Guide.items.[].system.damageRolls}
                    [6a33emy51b8c1nnd4r62] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: '1d6+2')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: 'bludgeoning')
                    [9486b2kk8mrlln50qt9w] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: '1d10+8')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: 'piercing')
                    [ZQJMiZDje491YA27] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: '1d3+1')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: 'bludgeoning')
                    [d9dz0n8l5x20aqoksiqt] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: '1d6+2')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: 'piercing')
                    [ekcdli6u03agzl4ogde6] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: '1d12+8')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: 'piercing')
                    [gl72itkmp34dsctr41av] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing')
                    skw6c35csgfn4q2okdae : object {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: '1d6+2')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: 'piercing')
                    [xdulzp3nlp4xkhn3il6a] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a}
                        damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: '1d4+3')
                        damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: 'bludgeoning')
                description : object {Lost Omens: Travel Guide.items.[].system.description}
                    value : string {Lost Omens: Travel Guide.items.[].system.description.value} (13 different values)
                publication : object {Lost Omens: Travel Guide.items.[].system.publication}
                    license : string {Lost Omens: Travel Guide.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {Lost Omens: Travel Guide.items.[].system.publication.remaster} (same value: False)
                    title : string {Lost Omens: Travel Guide.items.[].system.publication.title} (2 different values)
                        '' (x17)
                        'Pathfinder Bestiary' (x3)
                rules : ignored (Foundry rules object) {Lost Omens: Travel Guide.items.[].system.rules}
                [slug] : string {Lost Omens: Travel Guide.items.[].system.slug} (3 different values)
                    'buck' (x1)
                    'grab' (x1)
                    'knockdown' (x1)
                traits : object {Lost Omens: Travel Guide.items.[].system.traits}
                    rarity : string {Lost Omens: Travel Guide.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {Lost Omens: Travel Guide.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Lost Omens: Travel Guide.items.[].system.traits.value.[]} (10 different values)
                            'unarmed' (x5)
                            'agile' (x2)
                            'auditory' (x2)
                            'emotion' (x2)
                            'fear' (x2)
                            'mental' (x2)
                            'range-10' (x1)
                            'deadly-d8' (x1)
                            'finesse' (x1)
                            'disease' (x1)
                [actionType] : object {Lost Omens: Travel Guide.items.[].system.actionType}
                    value : string {Lost Omens: Travel Guide.items.[].system.actionType.value} (3 different values)
                        'action' (x7)
                        'passive' (x4)
                        'reaction' (x1)
                [actions] : object {Lost Omens: Travel Guide.items.[].system.actions}
                    [value] : integer {Lost Omens: Travel Guide.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x3)
                [category] : string {Lost Omens: Travel Guide.items.[].system.category} (3 different values)
                    'offensive' (x9)
                    'interaction' (x2)
                    'defensive' (x1)
                [weaponType] : object {Lost Omens: Travel Guide.items.[].system.weaponType}
                    value : string {Lost Omens: Travel Guide.items.[].system.weaponType.value} (2 different values)
                        'melee' (x7)
                        'ranged' (x1)
            type : string {Lost Omens: Travel Guide.items.[].type} (2 different values)
                'action' (x12)
                'melee' (x8)
            [_stats] : object {Lost Omens: Travel Guide.items.[]._stats}
                compendiumSource : string {Lost Omens: Travel Guide.items.[]._stats.compendiumSource} (3 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
    name : string {Lost Omens: Travel Guide.name} (all different values)
    system : object {Lost Omens: Travel Guide.system}
        abilities : object {Lost Omens: Travel Guide.system.abilities}
            cha : object {Lost Omens: Travel Guide.system.abilities.cha}
                mod : integer {Lost Omens: Travel Guide.system.abilities.cha.mod} (3 different values)
                    0 (x3)
                    -2 (x1)
                    -3 (x1)
            con : object {Lost Omens: Travel Guide.system.abilities.con}
                mod : integer {Lost Omens: Travel Guide.system.abilities.con.mod} (4 different values)
                    2 (x2)
                    3 (x1)
                    5 (x1)
                    1 (x1)
            dex : object {Lost Omens: Travel Guide.system.abilities.dex}
                mod : integer {Lost Omens: Travel Guide.system.abilities.dex.mod} (4 different values)
                    3 (x2)
                    2 (x1)
                    1 (x1)
                    4 (x1)
            int : object {Lost Omens: Travel Guide.system.abilities.int}
                mod : integer {Lost Omens: Travel Guide.system.abilities.int.mod} (same value: -4)
            str : object {Lost Omens: Travel Guide.system.abilities.str}
                mod : integer {Lost Omens: Travel Guide.system.abilities.str.mod} (4 different values)
                    2 (x2)
                    3 (x1)
                    6 (x1)
                    1 (x1)
            wis : object {Lost Omens: Travel Guide.system.abilities.wis}
                mod : integer {Lost Omens: Travel Guide.system.abilities.wis.mod} (3 different values)
                    2 (x2)
                    3 (x2)
                    1 (x1)
        attributes : object {Lost Omens: Travel Guide.system.attributes}
            ac : object {Lost Omens: Travel Guide.system.attributes.ac}
                details : string {Lost Omens: Travel Guide.system.attributes.ac.details} (same value: '')
                value : integer {Lost Omens: Travel Guide.system.attributes.ac.value} (3 different values)
                    15 (x3)
                    14 (x1)
                    23 (x1)
            allSaves : object {Lost Omens: Travel Guide.system.attributes.allSaves}
                value : string {Lost Omens: Travel Guide.system.attributes.allSaves.value} (same value: '')
            hp : object {Lost Omens: Travel Guide.system.attributes.hp}
                details : string {Lost Omens: Travel Guide.system.attributes.hp.details} (same value: '')
                max : integer {Lost Omens: Travel Guide.system.attributes.hp.max} (4 different values)
                    16 (x2)
                    85 (x1)
                    24 (x1)
                    8 (x1)
                temp : integer {Lost Omens: Travel Guide.system.attributes.hp.temp} (same value: 0)
                value : integer {Lost Omens: Travel Guide.system.attributes.hp.value} (4 different values)
                    16 (x2)
                    85 (x1)
                    24 (x1)
                    8 (x1)
            speed : object {Lost Omens: Travel Guide.system.attributes.speed}
                otherSpeeds : array<object> {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[]}
                        type : string {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x1)
                            'swim' (x1)
                        value : integer {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x1)
                            60 (x1)
                value : integer {Lost Omens: Travel Guide.system.attributes.speed.value} (4 different values)
                    35 (x2)
                    25 (x1)
                    30 (x1)
                    0 (x1)
            [resistances] : array<object> {Lost Omens: Travel Guide.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Lost Omens: Travel Guide.system.attributes.resistances.[]}
                    type : string {Lost Omens: Travel Guide.system.attributes.resistances.[].type} (2 different values)
                        'cold' (x1)
                        'unholy' (x1)
                    value : integer {Lost Omens: Travel Guide.system.attributes.resistances.[].value} (same value: 5)
        details : object {Lost Omens: Travel Guide.system.details}
            blurb : string {Lost Omens: Travel Guide.system.details.blurb} (all different values)
            languages : object {Lost Omens: Travel Guide.system.details.languages}
                details : string {Lost Omens: Travel Guide.system.details.languages.details} (same value: '')
                value : array<> {Lost Omens: Travel Guide.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: empty
            level : object {Lost Omens: Travel Guide.system.details.level}
                value : integer {Lost Omens: Travel Guide.system.details.level.value} (4 different values)
                    0 (x2)
                    5 (x1)
                    1 (x1)
                    -1 (x1)
            privateNotes : string {Lost Omens: Travel Guide.system.details.privateNotes} (same value: '')
            publicNotes : string {Lost Omens: Travel Guide.system.details.publicNotes} (all different values)
            publication : object {Lost Omens: Travel Guide.system.details.publication}
                license : string {Lost Omens: Travel Guide.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Lost Omens: Travel Guide.system.details.publication.remaster} (same value: False)
                title : string {Lost Omens: Travel Guide.system.details.publication.title} (same value: 'Pathfinder Lost Omens Travel Guide')
        initiative : object {Lost Omens: Travel Guide.system.initiative}
            statistic : string {Lost Omens: Travel Guide.system.initiative.statistic} (same value: 'perception')
        perception : object {Lost Omens: Travel Guide.system.perception}
            details : string {Lost Omens: Travel Guide.system.perception.details} (same value: '')
            mod : integer {Lost Omens: Travel Guide.system.perception.mod} (4 different values)
                7 (x2)
                4 (x1)
                15 (x1)
                5 (x1)
            senses : array<object> {Lost Omens: Travel Guide.system.perception.senses}
                Length: min=2 max=2
                Value type: object {Lost Omens: Travel Guide.system.perception.senses.[]}
                    [acuity] : string {Lost Omens: Travel Guide.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x4)
                        'precise' (x1)
                    [range] : integer {Lost Omens: Travel Guide.system.perception.senses.[].range} (2 different values)
                        30 (x4)
                        120 (x1)
                    type : string {Lost Omens: Travel Guide.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x5)
                        'scent' (x4)
                        'echolocation' (x1)
        resources : object {Lost Omens: Travel Guide.system.resources}
        saves : object {Lost Omens: Travel Guide.system.saves}
            fortitude : object {Lost Omens: Travel Guide.system.saves.fortitude}
                saveDetail : string {Lost Omens: Travel Guide.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Lost Omens: Travel Guide.system.saves.fortitude.value} (3 different values)
                    6 (x3)
                    7 (x1)
                    15 (x1)
            reflex : object {Lost Omens: Travel Guide.system.saves.reflex}
                saveDetail : string {Lost Omens: Travel Guide.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Lost Omens: Travel Guide.system.saves.reflex.value} (3 different values)
                    9 (x2)
                    7 (x2)
                    4 (x1)
            will : object {Lost Omens: Travel Guide.system.saves.will}
                saveDetail : string {Lost Omens: Travel Guide.system.saves.will.saveDetail} (same value: '')
                value : integer {Lost Omens: Travel Guide.system.saves.will.value} (4 different values)
                    5 (x2)
                    4 (x1)
                    13 (x1)
                    3 (x1)
        skills : object {Lost Omens: Travel Guide.system.skills}
            [acrobatics] : object {Lost Omens: Travel Guide.system.skills.acrobatics}
                base : integer {Lost Omens: Travel Guide.system.skills.acrobatics.base} (4 different values)
                    4 (x1)
                    9 (x1)
                    7 (x1)
                    5 (x1)
            athletics : object {Lost Omens: Travel Guide.system.skills.athletics}
                base : integer {Lost Omens: Travel Guide.system.skills.athletics.base} (all different values)
                [special] : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[]}
                        base : integer {Lost Omens: Travel Guide.system.skills.athletics.special.[].base} (same value: 4)
                        label : string {Lost Omens: Travel Guide.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
                        predicate : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        'action:climb' (x1)
                                        'action:swim' (x1)
            [intimidation] : object {Lost Omens: Travel Guide.system.skills.intimidation}
                base : integer {Lost Omens: Travel Guide.system.skills.intimidation.base} (same value: 12)
            [stealth] : object {Lost Omens: Travel Guide.system.skills.stealth}
                base : integer {Lost Omens: Travel Guide.system.skills.stealth.base} (2 different values)
                    7 (x1)
                    5 (x1)
            [survival] : object {Lost Omens: Travel Guide.system.skills.survival}
                base : integer {Lost Omens: Travel Guide.system.skills.survival.base} (same value: 7)
        traits : object {Lost Omens: Travel Guide.system.traits}
            rarity : string {Lost Omens: Travel Guide.system.traits.rarity} (same value: 'common')
            size : object {Lost Omens: Travel Guide.system.traits.size}
                value : string {Lost Omens: Travel Guide.system.traits.size.value} (3 different values)
                    'med' (x2)
                    'lg' (x2)
                    'sm' (x1)
            value : array<string> {Lost Omens: Travel Guide.system.traits.value}
                Length: min=1 max=1
                Value type: string {Lost Omens: Travel Guide.system.traits.value.[]} (same value: 'animal')
    type : string {Lost Omens: Travel Guide.type} (same value: 'npc')